Portal Gun Tutorial Series - Setting Up BP - Variables And Render Target | Part 2


Hey guys! The first part is finally out! In this part, I set up the blueprints, variables, and functions that we will be using later on in the portal gun Unreal Engine 4 series. I also fix the Render Target Rotation so that it matches players rotation, causing the teleportation to be seamless, making the portal seamless!


Timestamps:

  • Overview: 00:00
  • Pre-Requisites (YOU MUST ENABLE THESE SETTINGS TO MAKE THE PORTAL SYSTEM WORK!): 0:20
  • Setting Up Functions + Variables in your character Blueprint: 00:50
  • Creating Portal 1 Blueprint + Setting up it's functions, variables and components: 02:20
  • Setting Up Render Targets: 06:45
  • Testing If It Works: 11:45
  • Disabling Collision: 12:20
  • Fixing Render Target Rotating With Player Rotation: 12:50
  • Drawbacks + What to expect from next video: 20:35
Download the PNGs for the Portal FX material here:



Unreal Academy Game Developer

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